|
Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Daneel Trevize
Give my 11percent back
383
|
Posted - 2013.08.01 13:38:00 -
[1] - Quote
Basically loving all of this, except:
A link for boosing insta-locking camps? Really not sure if want.  |

Daneel Trevize
Give my 11percent back
383
|
Posted - 2013.08.01 13:50:00 -
[2] - Quote
CCP Fozzie wrote:Daneel Trevize wrote:Basically loving all of this, except: A link for boosing insta-locking camps? Really not sure if want.  It's just 2% per level with the skill, or a flat 15% instead if you have the mindlink. We had some discussion about how it affects instalocking camps, and concluded that it's within reasonable levels, especially considering the recent nerf to remote SeBos. Ok, but are you sure BSs don't need a base scanres buff? Being as they really can't tackle anything that doesn't want to be tackled, through terrible scanres, being high mass, and then their weapons are still balanced so as to not easily be able to hit smaller things. Would there be an obvious problem if the scan res difference between classes were greatly reduced? |

Daneel Trevize
Give my 11percent back
386
|
Posted - 2013.08.01 16:13:00 -
[3] - Quote
Alexander the Great wrote:CCP Fozzie wrote:
Loki: Siege, Armored, Skirmish
Proteus: Armored, Skirmish, Information
Tengu: Siege, Skirmish, Information
Legion: Armored, Skirmish, Information
Looks like a typo somewhere in here. Proteus and legion are the same. The missing Armour, Siege, Info doesn't fit Amarr or Gal better than the listed combos. Skirmish is too powerful to nerf one of them by not having it, while also giving them siege instead. |

Daneel Trevize
Give my 11percent back
393
|
Posted - 2013.08.07 18:08:00 -
[4] - Quote
Who would be stupid enough to bring on-grid links if they get 60second weapon timers every cycle they're active? Answer: small gangs of younger players looking to execute cunning tactics of brawling what they can then timing their deaggro escape, via RR.
Everyone else will bring off-grid link alts, or just blob with enough dps & logi to not need to deaggro.
The logi-style inherit-fleet/FC's/chain-of-command's timers is the only sane way to bring in such a mechanism until links are on-grid. Until then, off-grid they remain. |

Daneel Trevize
Give my 11percent back
393
|
Posted - 2013.08.09 11:51:00 -
[5] - Quote
CCP Fozzie wrote:Hey guys, I want to make it clear that the weapons timer for links is not for Odyssey 1.1. It's a tool we have in our back pocket for if it ends up being needed. I won't rule out using it depending on how things go in the future, but we're also not dead set on enabling it. Not wanting to flog this thankfully-dead horse, but what criteria do you perceive would make it needed? As I can't see how it doesn't hugely discriminate against brawling/armour setups, because kiting/shield gangs can keep their links on while running to range on-grid, even if some fleetmates are tackled & deaggressing under logi on a gate/station.
Also it's totally stupid to consider using a link T3 for this brawler scenario while the SP loss mechanic remains. |
|
|
|